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Post by Deleted on Mar 16, 2015 6:19:28 GMT -6
looking for someone who has successfully 100% converted the balzer or someone that can help me.
i have it converted, in game, with very decent particle animation and it hauls the standard fruits just fine. but i also do soybean and once you fill it up with soybean it's like an ice skate behind the tractor. i've adjusted the springs and dampers until i can't see any more change or change for the worse so i'm at a road block.
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Post by LMBFarmer on Mar 16, 2015 10:49:10 GMT -6
Two words.
Wheel mass.
Or your fill level mass per scale is jacked for soybeans.
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Post by Deleted on Mar 16, 2015 11:02:02 GMT -6
Two words. Wheel mass. Or your fill level mass per scale is jacked for soybeans. wheel mass for the balzer or wheel mass for the tractor? because an interesting thing i noticed last night and am hoping to test here today. i pull 2 balzer with 2 different T9's. one has a sideways exhaust and the other an upright exhaust but besides that and the motor lines (one is a 9670 and the other a 9700) they are suppose to be the same otherwise because they are both edits of the same mod. so in looking at the ati crawler lines i noticed one has a mass of .5 and the other 5. i also noticed the one with 5 in game handles it better than the .5 one. so i have moved the .5 to a 5 and will test when i get a chance. where would i check mass per scale for soybeans if the above doesn't solve my problem?
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Post by LMBFarmer on Mar 16, 2015 11:09:05 GMT -6
Tractor wheel mass = traction.
Trailer wheel mass = no sliding.
<capacity>70500</capacity> <massPerFillLevel value="0.0001" />
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Post by Deleted on Mar 16, 2015 13:25:50 GMT -6
Tractor wheel mass = traction. Trailer wheel mass = no sliding. <capacity>70500</capacity> <massPerFillLevel value="0.0001" /> well the capacity and mass per fill level are exactly those numbers. and upping the tractors wheel mass from .5 to 5 made a huge difference in handling with soybean. but it still slides if you try to go much over 14 mph. i noticed the balzers wheel mass is .6. i'm sure i'll do the test but if you happen to read this before i do it i'm going to assume that since changing the tractors mass from .5 to 5 made a huge improvement that i should probably change the balzers wheel mass to 6.
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Post by LMBFarmer on Mar 16, 2015 14:42:46 GMT -6
Tractor wheel mass = traction. Trailer wheel mass = no sliding. <capacity>70500</capacity> <massPerFillLevel value="0.0001" /> well the capacity and mass per fill level are exactly those numbers. and upping the tractors wheel mass from .5 to 5 made a huge difference in handling with soybean. but it still slides if you try to go much over 14 mph. i noticed the balzers wheel mass is .6. i'm sure i'll do the test but if you happen to read this before i do it i'm going to assume that since changing the tractors mass from .5 to 5 made a huge improvement that i should probably change the balzers wheel mass to 6. If i remember right, mass in FS is in long tons, (2,200lbs) just to let ya know. EDIT: I'd also recommend trying to find the overall weight of a real Balzer and tweak the main mass to that, and then tweak the wheels.
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Post by Deleted on Mar 16, 2015 16:46:50 GMT -6
thanks for advice/help but your going WAAAAAAAAY over my head. i'm just a small time editor who knows very little about editing. whats actually in the xml and how it got there is all greek to me. i just follow instructions from various people. like when i adjusted the dampers and springs numbers. someone told me to move them up or down in increments of 5 until i get what i want. i have no idea how those numbers were figured out. long tons? what the heck is that?
guess i'll just keep playing with the numbers until it works. not that i don't want to learn, but i'm gonna have to be taught from scratch.
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Post by LMBFarmer on Mar 16, 2015 17:14:24 GMT -6
Long tons = metric tons.
So if you found the weight of a real balzer in lbs, take that, and divide it by 2,200, and set the mass close to that number, giving you a realistic weight.
The dampers and stuff is just suspension stuff, it won't change much of anything.
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Post by Deleted on Mar 17, 2015 7:23:02 GMT -6
not sure i follow doing something like that when it was already done to create the mod for 13 in the first place. would the weight really change? anyway i did adjust the mass of the wheels and while it's not perfect it satisfies my need.
i can either perfect as i learn and understand more about mods or i can wait for the creators to get it done and release it if that's a possibility.
the only other thing i thought about trying would be to learn how to use the in game wheels. i noticed the rear wheels on my case 9230 mod happen to be the same size, shape, everything really. so i thought maybe if i could learn how to use those wheels instead i might have perfection.
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Post by LMBFarmer on Mar 17, 2015 9:12:20 GMT -6
not sure i follow doing something like that when it was already done to create the mod for 13 in the first place. would the weight really change? anyway i did adjust the mass of the wheels and while it's not perfect it satisfies my need. i can either perfect as i learn and understand more about mods or i can wait for the creators to get it done and release it if that's a possibility. the only other thing i thought about trying would be to learn how to use the in game wheels. i noticed the rear wheels on my case 9230 mod happen to be the same size, shape, everything really. so i thought maybe if i could learn how to use those wheels instead i might have perfection. I said to do that as most mods for 13 are over, or underweighted.
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Post by Deleted on Mar 17, 2015 15:03:29 GMT -6
well i assume the weight is fine since it worked perfect in 13 but maybe there's something about 15 i don't know. i'm not a pro at this stuff, not even a beginner really.
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Post by LMBFarmer on Mar 17, 2015 15:09:52 GMT -6
well i assume the weight is fine since it worked perfect in 13 but maybe there's something about 15 i don't know. i'm not a pro at this stuff, not even a beginner really. That's why you should check, it's the rigid body of the main transform under mass, an example of a mod that needed that fixed was Rafazr's Wilsons, me and a buddy had to readjust the weight to make it handle right.
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Post by Deleted on Mar 17, 2015 18:03:08 GMT -6
well i assume the weight is fine since it worked perfect in 13 but maybe there's something about 15 i don't know. i'm not a pro at this stuff, not even a beginner really. That's why you should check, it's the rigid body of the main transform under mass, an example of a mod that needed that fixed was Rafazr's Wilsons, me and a buddy had to readjust the weight to make it handle right. funny you use that mod as an example. i've been using those trailers in 15 completely unaltered from downloading it the first day he released it and they handle perfectly.
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Post by LMBFarmer on Mar 17, 2015 20:32:57 GMT -6
That's why you should check, it's the rigid body of the main transform under mass, an example of a mod that needed that fixed was Rafazr's Wilsons, me and a buddy had to readjust the weight to make it handle right. funny you use that mod as an example. i've been using those trailers in 15 completely unaltered from downloading it the first day he released it and they handle perfectly. Well, I pull them at a realistic speed of 75-85MPH and they slide like mad.
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Post by Deleted on Mar 18, 2015 13:01:54 GMT -6
funny you use that mod as an example. i've been using those trailers in 15 completely unaltered from downloading it the first day he released it and they handle perfectly. Well, I pull them at a realistic speed of 75-85MPH and they slide like mad. i pull them full of grain at a realistic speed of 60 mph. the speed limit in windchaser is only 55
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