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Post by SRSMDS on Mar 16, 2015 22:49:31 GMT -6
New toy freshly converted from FS13 to FS15, The John Deere 9770 STS FS 2013 PARTICLES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So awesome! That gives me hope! I'm tired of Giants particles for 15 especially for straw chopping and silage, so obviously it can work. Did you change the custom shader to 3 or swap shaders? I tried a shader swap on one and things fell apart.
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Deleted
Deleted Member
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Post by Deleted on Mar 17, 2015 20:17:13 GMT -6
Converted the FS13 mod "John Deere 650 FD Grain header" to FS15, looks more like a 60 ft header next to the New Holland 45 ft Draper. It does work, I had to work on getting the roller to work, however the cutting bar "animation" is not working, so I'm having to still work on building that. I don't remember seeing too much animation in the headers on some of the older FS13 mods, but I'm still going to see if I can add that. Also there are 4 PTO shafts on the header to connect to and in the XML and i3d file, there is no mention of any PTO points on the combine. I'm able to get one to connect, but the other three are not connecting. When I try to punch them in, I get a parse error, So I'll have to find a similar mod to get an idea how to make the extra entries for the other PTOs. Going to work on the corn header tomorrow. Wheat and Barley FS13 discharge animations are working on the rear of the Combine, but no corn discharge particles yet. Haven't tried Canola as of yet.
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Post by Diesel Boss on Mar 17, 2015 20:29:13 GMT -6
Converted the FS13 mod "John Deere 650 FD Grain header" to FS15, looks more like a 60 ft header next to the New Holland 45 ft Draper. It does work, I had to work on getting the roller to work, however the cutting bar "animation" is not working, so I'm having to still work on building that. I don't remember seeing too much animation in the headers on some of the older FS13 mods, but I'm still going to see if I can add that. Also there are 4 PTO shafts on the header to connect to and in the XML and i3d file, there is no mention of any PTO points on the combine. I'm able to get one to connect, but the other three are not connecting. When I try to punch them in, I get a parse error, So I'll have to find a similar mod to get an idea how to make the extra entries for the other PTOs. Going to work on the corn header tomorrow. Wheat and Barley FS13 discharge animations are working on the rear of the Combine, but no corn discharge particles yet. Haven't tried Canola as of yet. So unrealstic its not even funny..... lol. But nice work!
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Deleted
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Post by Deleted on Mar 17, 2015 20:56:49 GMT -6
LOL, Diesel Boss, I don't make them, just convert them. I tried to play it in the Westbridge FS15 map and yep, it needs a paint job ;-). I got a better motor setup in it now, so it's no longer creeping at 7mph, or backing up at 1mph. LOL, I just eat the cookies, I don't bake and cook them ;-) I know better and stay out of the "kitchen" for now.
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Post by SRSMDS on Mar 18, 2015 11:38:58 GMT -6
LOL, Diesel Boss, I don't make them, just convert them. I tried to play it in the Westbridge FS15 map and yep, it needs a paint job ;-). I got a better motor setup in it now, so it's no longer creeping at 7mph, or backing up at 1mph. LOL, I just eat the cookies, I don't bake and cook them ;-) I know better and stay out of the "kitchen" for now. Yeah, but it's not your fault it's unrealistic. That's why this site exists: to make edits that make mods more realistic.
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Post by Alan on Mar 19, 2015 9:40:43 GMT -6
Doing some basic work on the new map....The sunset just caught my eye and thought it'd be a cool picture. (moving the grass on the roads BTW) Went and grabbed the header for the first harvest on the new map.
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Deleted
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Post by Deleted on Mar 19, 2015 19:38:18 GMT -6
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Post by Alan on Mar 19, 2015 19:54:13 GMT -6
Cool. I always like the Western Star. And i finally got the Wilsons working YAY lol
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Deleted
Deleted Member
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Post by Deleted on Mar 20, 2015 20:41:05 GMT -6
Working on something different
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Post by Colonel on Mar 22, 2015 16:42:02 GMT -6
Working on something different THIS is the mod quality I'm looking for!
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Post by LMBFarmer on Mar 22, 2015 16:43:03 GMT -6
As in converting?
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Post by Colonel on Mar 22, 2015 17:08:54 GMT -6
As in mod quality in general!
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Deleted
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Post by Deleted on Mar 23, 2015 18:06:30 GMT -6
Trying my skill at converting old FS13 maps, since I started in FS13 on the PS3, I never got a chance to play some of the old great maps, Here is one I have always wanted to play, that I can now do Big Tony's Hagenstadt map
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Post by RAND0Msparks on Mar 23, 2015 23:05:56 GMT -6
Thought I'd take a stab at some screenshots as my way of saying "hey" to the community. So hey! Hope you all enjoy.
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grassman675
Tractor Man
Artist Extraordinaire
Posts: 85
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Post by grassman675 on Mar 24, 2015 14:32:09 GMT -6
nice screenshots!
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