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Post by johnny5 on Sept 5, 2015 18:25:45 GMT -6
Hello. When I export an object from GE as an obj and say the object has like 3 main components in the scenograph... Like body, cab, frame for example. Then say there is 10 groups under each main group. I highlight the 3 main groups then export obj. Open blender and it's all there... Great. So I do what I have to do them I save and export back to GE. When I open GE every item or group that was under each of its respective main group before is all its own group. So in the scrnegraph instead of just the cab, body and frame everything is individually listed. How do I keep everything in its respective place on the export? Thanks.
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Post by SRSMDS on Sept 5, 2015 19:55:49 GMT -6
You can't from what I know.
Transform groups aren't found in Blender, so the best way to export a mod is by copying and pasting the parts out of their respective places in the scenegraph, pasting them below everything, moving them all to 0,0,0 then exporting.
If you don't adjust the axes of rotation or the position in Blender, you should be able to replace them once you have it back in GE.
Please provide a picture of what you are working on so we can be more helpful.
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Post by johnny5 on Sept 6, 2015 13:15:30 GMT -6
Thanks for the reply. I'll post a pic in a few days when I get back. It's just of a swather that has a mile long list of uv errors. When I have the model in blender then I have split window with the uv map most of the objects are not on the map. They are way off from the uv map. I think I hit a then e while mouse was on the uv map side then that readjusted everything back down on map. I did that for each part of the swather. Just when I exported back to ge it's all there just everything was like I described in the first post. But I had no uv errors. I have very limited blender experience. Maybe there is a better way to fix uv errors.
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Post by donjelo on Feb 2, 2016 16:31:11 GMT -6
Hello, I have also a question, when I export an objekt from the GE into Blender I save the file as obj format. But when I import it into Blender, i have no texture anymore. Is there an other way to do it or is it not possible, because it is alot of work to retexture it. Thanks
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Post by LMBFarmer on Feb 2, 2016 19:20:16 GMT -6
Hello, I have also a question, when I export an objekt from the GE into Blender I save the file as obj format. But when I import it into Blender, i have no texture anymore. Is there an other way to do it or is it not possible, because it is alot of work to retexture it. Thanks The GE exporter can't export texture.
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