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Post by akaarbok on Mar 5, 2015 15:58:55 GMT -6
I'm currently trying to convert the LMS Ram 3500 pickup, it seems like i have everything in order, but it doesn't appear in game. This is what the Log looks like: I looked and could not find the End tag it is having trouble reading, and I really have no idea where the descVersion is and this is what it looks like in the GE
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Post by Diesel Boss on Mar 5, 2015 16:29:45 GMT -6
I'm currently trying to convert the LMS Ram 3500 pickup, it seems like i have everything in order, but it doesn't appear in game. This is what the Log looks like: I looked and could not find the End tag it is having trouble reading, and I really have no idea where the descVersion is and this is what it looks like in the GE Post your modDesc in the code tags here. Ill look at it
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Post by SRSMDS on Mar 5, 2015 18:58:38 GMT -6
It appears to be a problem with line 143 of your XML and possibly the version of your mod desc?
If all else fails with the moddesc, use the one from the FS 15 Sample mod.
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Post by akaarbok on Mar 5, 2015 21:49:53 GMT -6
Here is the modDesc for the truck:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="21"> <author>BigCountry</author> <version>1</version> <title> <en>RAM 3500 SRW</en> <de>RAM 3500 SRW</de> </title> <description> <en>RAM 3500 SRW</en> <de>RAM 3500 SRW</de> </description> <iconFilename>store.dds</iconFilename> <multiplayer supported="true" /> <l10n> <text name="BEL3LEFT"><en>left turnlights</en><de>Blinker links</de></text> <text name="BEL3RIGHT"><en>right turnlights</en><de>Blinker rechts</de></text> <text name="BEL3WARN"><en>hazard lights</en><de>Warnblinker</de></text> <text name="frontWorklights"><en>Worklight front</en><de>Arbeitslicht vorne</de></text> <text name="rearWorklights"><en>Rear Bed Light</en><de>Rear Bed Light</de></text> <text name="hazardlights"><de>strobe</de><en>strobe</en></text> <text name="Lock"><en>Lock load</en><de>Last sperren</de></text> <text name="Unlock"><en>Unlock load</en><de>Last entsperren</de></text> <text name="OpenHood"><en>Close Hood</en><de>Close Hood</de></text> <text name="CloseHood"><en>Open Hood</en><de>Open Hood</de></text> <text name="RaiseTowMirrorLeft"><en>Lower Tow Mirror Left</en><de>Lower Tow Mirror Left</de></text> <text name="LowerTowMirrorLeft"><en>Raise Tow Mirror Left</en><de>Raise Tow Mirror Left</de></text> <text name="RaiseTowMirrorRight"><en>Lower Tow Mirror Right</en><de>Lower Tow Mirror Right</de></text> <text name="LowerTowMirrorRight"><en>Raise Tow Mirror Right</en><de>Raise Tow Mirror Right</de></text> <!-- MANUAL IGNITION --> <text name="MANUAL_IGNITION_KEY"><en>Start key for manual ignition</en><de>Start-Taste für manuelle Zündung</de></text> <text name="MANUAL_IGNITION_START"><en>Start Engine</en><de>Starten Engine</de></text> <text name="MANUAL_IGNITION_PRE"><en>Preheating before start</en><de>Vorglühen vor dem Start</de></text> <text name="MANUAL_IGNITION_ERROR"><en>You must start the engine first!</en><de>Starten Sie den Motor!</de></text> <text name="MANUAL_IGNITION_ERROR2"><en>Wait for the pre heater to finish!</en><de>Warten Sie auf den Vorwärmer zu beenden!</de></text> <!-- Allrad --> <text name="AllradOFF"><de>Allrad abschalten</de><en>Allrad OFF</en></text> <text name="AllradON"><de>Allrad anschalten</de><en>Allrad ON</en></text> <text name="ENGINEBRAKE_ON"><en>Engine Brake On</en><de>Engine Brake On</de></text> <text name="ENGINEBRAKE_OFF"><en>Engine Brake Off</en><de>Engine Brake Off</de></text> <text name="handbrakeOFF"><en>Handbrake off</en><de>Handbremse Aus</de></text> <text name="handbrakeON"><en>Handbrake on</en><de>Handbremse An</de></text> <text name="handbrakeRELEASE"><en>Release handbrake first !</en><de>Handbremse Aus</de></text> <!-- Winch --> <text name="ABSCHLEPPSTANGE_AttachObject"><en>winch attach hook</en><de>festmachen</de></text> <text name="ABSCHLEPPSTANGE_DetachObject"><en>winch deattach hook</en><de>loesen</de></text> <text name="ABSCHLEPPSTANGE_ATTACH"><en>winch attach/deattach</en><de>festmachen/loesen</de></text> <!-- Passenger --> <text name="Beifahrer_Exit"><de>Fahrzeug verlassen</de><en>Exit vehicle</en></text> <text name="Beifahrer_Enter"><de>Als Beifahrer einsteigen</de><en>Enter vehicle as passenger</en></text> </l10n>
<extraSourceFiles> <sourceFile filename="scripts/MPEvent.lua" /> <sourceFile filename="scripts/SetAttachEvent.lua" /> </extraSourceFiles>
<specializations> <specialization name="beleuchtung31" className="BEL3" filename="scripts/beleuchtungV31.lua"/> <specialization name="objectAttacher" className="objectAttacher" filename="scripts/objectAttacher.lua"/> <specialization name="drivingParticleSystem" className="DrivingParticleSystem" filename="Scripts/DrivingParticleSystem.lua" /><!--Manuel Leithner (SFM-Modding)--> <specialization name="Animation" className="Animation" filename="Scripts/Animation.lua" /> <specialization name="BJR_ManualIgnition" className="BJR_ManualIgnition" filename="Scripts/BJR_ManualIgnition.lua" /> <specialization name="AllradV4" className="AllradV4" filename="Scripts/AllradV4.lua" /> <specialization name="engineBrake" className="engineBrake" filename="scripts/engineBrake.lua"/> <specialization name="handBrake" className="handBrake" filename="scripts/handBrake.lua"/> <specialization name="Funktion" className="Funktion" filename="scripts/Funktion.lua"/> <specialization name="abschlepp" className="abschlepp" filename="scripts/abschlepp.lua"/> <specialization name="hilkenHI34000MK" className="HilkenHI34000MK" filename="scripts/HilkenHI34000MK.lua"/> <specialization name="realExhaustParticleSystemV3" className="realExhaustParticleSystemV3" filename="particleSystems/realExhaustParticleSystemV3.lua" /> <specialization name="Beifahrer" className="Beifahrer" filename="scripts/Beifahrer.lua" /> <specialization name="washable" className="Washable" filename="scripts/Washable.lua" /> </specializations>
<vehicleTypes> <type name="RAMSRW" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="attachable" /> <specialization name="motorized" /> <specialization name="steerable" /> <specialization name="animatedVehicle" /> <specialization name="honk" /> <specialization name="attachable" /> <specialization name="cylindered" /> <specialization name="Animation" /> <specialization name="objectAttacher" /> <specialization name="beleuchtung31" /> <specialization name="drivingParticleSystem"/> <specialization name="BJR_ManualIgnition" /> <specialization name="AllradV4" /> <specialization name="engineBrake" /> <specialization name="handBrake" /> <specialization name="hilkenHI34000MK" /> <specialization name="abschlepp" /> <specialization name="Funktion" /> <specialization name="realExhaustParticleSystemV3" /> <specialization name="Beifahrer"/> <specialization name="washable" /> </type> </vehicleTypes>
<storeItems> <storeItem> <en> <name>RAM 3500 SRW Flatbed</name> <description> <![CDATA[RAM 3500 SRW Crew Cab 4x4 Flatbed
Model & Texture - mwlacy Ingame and Scripting - BigCountry
Developed & Released by LazyMod Studios FSD BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy/Isotope Support found on www.americaneaglesmodding.com]]> </description> <specs> <![CDATA[RAM 3500 SRW Crew Cab 4x4 Flatbed Daily cost: %s]]> </specs> </en> <de> <name>RAM 3500 SRW Flatbed</name> <description> <![CDATA[RAM 3500 SRW Crew Cab 4x4 Flatbed
Model & Texture - mwlacy Ingame and Scripting - BigCountry
Developed & Released by LazyMod Studios FSD BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy/Isotope Support found on www.americaneaglesmodding.com]]> </description> <specs> <![CDATA[RAM 3500 SRW Crew Cab 4x4 Flatbed Daily cost: %s]]> </specs> </de> <rotation></rotation> <image active="store.dds" brand="brand.dds"/> <price>52750</price> <xmlFilename>RAM.xml</xmlFilename> <dailyUpkeep>35</dailyUpkeep> <brand>Dodge</brand> <category>Cars</category> </storeItem> </storeItems>
<inputBindings> <input name="BEL3LEFT" category="VEHICLE" key1="KEY_KP_1" key2="" button="" device="0" mouse="" /> <input name="BEL3WARN" category="VEHICLE" key1="KEY_KP_2" key2="" button="" device="0" mouse="" /> <input name="BEL3RIGHT" category="VEHICLE" key1="KEY_KP_3" key2="" button="" device="0" mouse="" /> <input name="frontWorklights" category="VEHICLE" key1="KEY_KP_4" key2="" button="" device="0" mouse="" /> <input name="rearWorklights" category="VEHICLE" key1="KEY_KP_5" key2="" button="" device="0" mouse="" /> <input name="hazardlights" category="VEHICLE" key1="KEY_home" key2="" button="" device="0" mouse="" /> <input name="Hood" category="VEHICLE" key1="KEY_KP_7" key2="" button="" device="0" mouse=""/> <input name="TowMirrorRight" category="VEHICLE" key1="KEY_KP_8" key2="" button="" device="0" mouse=""/> <input name="TowMirrorLeft" category="VEHICLE" key1="KEY_KP_8" key2="" button="" device="0" mouse=""/> <input name="MANUAL_IGNITION_KEY" category="VEHICLE" key1="KEY_y" key2="" button="BUTTON_7 BUTTON_11" /> <input name="AllradV4" category="VEHICLE" key1="KEY_KP_0" key2="" button="" device="0" mouse="" /> <input name="ENGINEBRAKE" category="VEHICLE" key1="KEY_KP_enter" key2="" button="" device="0" mouse="" /> <input name="handbrake" key1="KEY_space" button="" device="0" mouse="" /> <!-- Winch --> <input name="ABSCHLEPPSTANGE_ATTACH" key1="KEY_9" button="" /> <input name="Olmer_DEICHSELDOWN" category="VEHICLE" key1="KEY_z" key2="" button="" device="0" mouse="" /> <input name="Olmer_DEICHSELUP" category="VEHICLE" key1="KEY_x" key2="" button="" device="0" mouse="" /> <input name="Olmer_KLAPPEUP" category="VEHICLE" key1="KEY_j" key2="" button="" device="0" mouse="" /> <input name="Olmer_KLAPPEDOWN" category="VEHICLE" key1="KEY_k" key2="" button="" device="0" mouse="" /> <input name="Olmer_UP" category="VEHICLE" key1="KEY_n" key2="" button="" device="0" mouse="" /> <input name="Olmer_DOWN" category="VEHICLE" key1="KEY_m" key2="" button="" device="0" mouse="" />
</inputBindings>
</modDesc>
The .xml is so in depth, I figured it wouldn't be an easy conversion, it looks as if it was a very detailed mod for 13 (15 is my first FS game)
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Post by Diesel Boss on Mar 5, 2015 21:54:58 GMT -6
Here is the modDesc for the trruck The .xml is so in depth, I figured it wouldn't be an easy conversion, it looks as if it was a very detailed mod for 13 (15 is my first FS game) Well for starters, line 143 where it has a problem reading the end tag needs to be changed anyway. FS 15 doesnt use <machineType> anymore. For 15, it should be <category>cars</category> See if that works. As for the modDesc version, its at 21, so I wouldnt think there would be a problem. Maybe SRSMDS knows.
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Post by akaarbok on Mar 5, 2015 21:58:55 GMT -6
I missed the second Machinetype -> Category change
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Post by Diesel Boss on Mar 5, 2015 22:21:58 GMT -6
Did that fix the line 143 error? Also, did you edit your post? Before you had a link to your moddesc, now your xml is added. Not the moddesc
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Post by akaarbok on Mar 5, 2015 22:33:23 GMT -6
UPDATE: its in game, but can't purchase. Hmm.
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Post by akaarbok on Mar 5, 2015 22:35:19 GMT -6
Yes. Diesel Boss I did edit it, i found the code tags and inserted the wrong one Its getting Late (not really, but its still the excuse I'm using)
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Post by Diesel Boss on Mar 5, 2015 23:07:03 GMT -6
Ask LMBFarmer to help you with the purchase problem. Its something in the Vehicle type. He fixed it for our F250 when we converted it.
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Post by LMBFarmer on Mar 5, 2015 23:21:42 GMT -6
Ok, so here's a converted truck from 13 to compare to, you'll notice a bunch of specializations are gone, you'll need to take them out to get it to work, once you get that sorted, I can probably show the .xml to compare.
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="21"> <author>BigCountry and mwlacy</author> <version>1</version> <title> <en>2010 Ford F250 King Ranch Blackout</en> <de>2010 Ford F250 King Ranch Blackout</de> </title> <description> <en>2010 Ford F250 King Ranch Blackout</en> <de>2010 Ford F250 King Ranch Blackout</de> </description> <iconFilename>store.dds</iconFilename> <multiplayer supported="true" />
<l10n> <text name="TailgateDown"><de>Tailgate Down</de><en>Tailgate Down</en></text> <text name="TailgateUp"><de>Tailgate Up</de><en>Tailgate Up</en></text> <text name="DriverMirrorOut"><de>Driver Mirror Out</de><en>Driver Mirror Out</en></text> <text name="DriverMirrorIn"><de>Driver Mirror In</de><en>Driver Mirror In</en></text> <text name="PassengerMirrorOut"><de>Passenger Mirror Out</de><en>Passenger Mirror Out</en></text> <text name="PassengerMirrorIn"><de>Passenger Mirror In</de><en>Passenger Mirror In</en></text> </l10n>
<inputBindings> <input name="Tailgatebutton" key1="KEY_KP_7" button="" /> <input name="TowMirrorRight" key1="KEY_KP_8" button="" /> <input name="TowMirrorLeft" key1="KEY_KP_8" button="" /> </inputBindings> <extraSourceFiles> </extraSourceFiles> <specializations> <specialization name="PlayAnimations" className="PlayStandAnim" filename="scripts/PlayStandAnim.lua" /> </specializations> <vehicleTypes> <type name="FordF250KR" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="animatedVehicle" /> <specialization name="cylindered" /> <specialization name="foldable" /> <specialization name="motorized" /> <specialization name="steerable" /> <specialization name="drivable" /> <specialization name="honk" /> <specialization name="washable" /> <specialization name="mountable" /> <specialization name="PlayAnimations" /> </type> </vehicleTypes> <storeItems> <storeItem> <en> <name>2010 Ford F250 King Ranch Blackout</name> <description> <![CDATA[2010 Ford Super Duty F-250 King Ranch Crew Cab 4x4
Model & Texture - mwlacy Ingame and Scripting - BigCountry & mwlacy
Developed & released by LazyMod Studios FSD Isotope/BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy Support found at www.americaneaglesmodding.com]]> </description> <specs> <![CDATA[2010 Ford Super Duty F-250 King Ranch Crew Cab 4x4 Daily cost: %s]]> </specs> </en> <de> <name>2010 Ford F250 King Ranch Blackout</name> <description> <![CDATA[2010 Ford Super Duty F-250 King Ranch Crew Cab 4x4
Model & Texture - mwlacy Ingame and Scripting - BigCountry & mwlacy
Developed & released by LazyMod Studios FSD Isotope/BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy Support found at www.americaneaglesmodding.com]]> </description> <specs> <![CDATA[2010 Ford Super Duty F-250 King Ranch Crew Cab 4x4 Daily cost: %s]]> </specs> </de> <rotation></rotation> <image active="store.dds" brand="brand_Ford.dds"/> <price>35000</price> <xmlFilename>F250.xml</xmlFilename> <dailyUpkeep>35</dailyUpkeep> <brand>Ford</brand> <category>cars</category> <functions> <function>$l10n_function_car</function> </functions> </storeItem> </storeItems>
</modDesc>
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Post by akaarbok on Mar 5, 2015 23:30:40 GMT -6
Time to dig deeper. It looks ok, I am able to purchase it, but something in the .xml causes the game to crash immediately Here it is in the parking lot, but it crashes immediately
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Post by LMBFarmer on Mar 5, 2015 23:31:55 GMT -6
What's your log saying now?
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Post by akaarbok on Mar 5, 2015 23:40:12 GMT -6
LMBFarmer Which of these are really necessary, it seems like they wont all be needed <l10n> <text name="BEL3LEFT"><en>left turnlights</en><de>Blinker links</de></text> <text name="BEL3RIGHT"><en>right turnlights</en><de>Blinker rechts</de></text> <text name="BEL3WARN"><en>hazard lights</en><de>Warnblinker</de></text> <text name="frontWorklights"><en>Worklight front</en><de>Arbeitslicht vorne</de></text> <text name="rearWorklights"><en>Rear Bed Light</en><de>Rear Bed Light</de></text> <text name="hazardlights"><de>strobe</de><en>strobe</en></text> <text name="Lock"><en>Lock load</en><de>Last sperren</de></text> <text name="Unlock"><en>Unlock load</en><de>Last entsperren</de></text> <text name="OpenHood"><en>Close Hood</en><de>Close Hood</de></text> <text name="CloseHood"><en>Open Hood</en><de>Open Hood</de></text> <text name="RaiseTowMirrorLeft"><en>Lower Tow Mirror Left</en><de>Lower Tow Mirror Left</de></text> <text name="LowerTowMirrorLeft"><en>Raise Tow Mirror Left</en><de>Raise Tow Mirror Left</de></text> <text name="RaiseTowMirrorRight"><en>Lower Tow Mirror Right</en><de>Lower Tow Mirror Right</de></text> <text name="LowerTowMirrorRight"><en>Raise Tow Mirror Right</en><de>Raise Tow Mirror Right</de></text> <!-- MANUAL IGNITION --> <text name="MANUAL_IGNITION_KEY"><en>Start key for manual ignition</en><de>Start-Taste für manuelle Zündung</de></text> <text name="MANUAL_IGNITION_START"><en>Start Engine</en><de>Starten Engine</de></text> <text name="MANUAL_IGNITION_PRE"><en>Preheating before start</en><de>Vorglühen vor dem Start</de></text> <text name="MANUAL_IGNITION_ERROR"><en>You must start the engine first!</en><de>Starten Sie den Motor!</de></text> <text name="MANUAL_IGNITION_ERROR2"><en>Wait for the pre heater to finish!</en><de>Warten Sie auf den Vorwärmer zu beenden!</de></text> <!-- Allrad --> <text name="AllradOFF"><de>Allrad abschalten</de><en>Allrad OFF</en></text> <text name="AllradON"><de>Allrad anschalten</de><en>Allrad ON</en></text> <text name="ENGINEBRAKE_ON"><en>Engine Brake On</en><de>Engine Brake On</de></text> <text name="ENGINEBRAKE_OFF"><en>Engine Brake Off</en><de>Engine Brake Off</de></text> <text name="handbrakeOFF"><en>Handbrake off</en><de>Handbremse Aus</de></text> <text name="handbrakeON"><en>Handbrake on</en><de>Handbremse An</de></text> <text name="handbrakeRELEASE"><en>Release handbrake first !</en><de>Handbremse Aus</de></text> <!-- Winch --> <text name="ABSCHLEPPSTANGE_AttachObject"><en>winch attach hook</en><de>festmachen</de></text> <text name="ABSCHLEPPSTANGE_DetachObject"><en>winch deattach hook</en><de>loesen</de></text> <text name="ABSCHLEPPSTANGE_ATTACH"><en>winch attach/deattach</en><de>festmachen/loesen</de></text> <!-- Passenger --> <text name="Beifahrer_Exit"><de>Fahrzeug verlassen</de><en>Exit vehicle</en></text> <text name="Beifahrer_Enter"><de>Als Beifahrer einsteigen</de><en>Enter vehicle as passenger</en></text> </l10n>
<extraSourceFiles> <sourceFile filename="scripts/MPEvent.lua" /> <sourceFile filename="scripts/SetAttachEvent.lua" /> </extraSourceFiles>
<specializations> <specialization name="beleuchtung31" className="BEL3" filename="scripts/beleuchtungV31.lua"/> <specialization name="objectAttacher" className="objectAttacher" filename="scripts/objectAttacher.lua"/> <specialization name="drivingParticleSystem" className="DrivingParticleSystem" filename="Scripts/DrivingParticleSystem.lua" /><!--Manuel Leithner (SFM-Modding)--> <specialization name="Animation" className="Animation" filename="Scripts/Animation.lua" /> <specialization name="BJR_ManualIgnition" className="BJR_ManualIgnition" filename="Scripts/BJR_ManualIgnition.lua" /> <specialization name="AllradV4" className="AllradV4" filename="Scripts/AllradV4.lua" /> <specialization name="engineBrake" className="engineBrake" filename="scripts/engineBrake.lua"/> <specialization name="handBrake" className="handBrake" filename="scripts/handBrake.lua"/> <specialization name="Funktion" className="Funktion" filename="scripts/Funktion.lua"/> <specialization name="abschlepp" className="abschlepp" filename="scripts/abschlepp.lua"/> <specialization name="hilkenHI34000MK" className="HilkenHI34000MK" filename="scripts/HilkenHI34000MK.lua"/> <specialization name="realExhaustParticleSystemV3" className="realExhaustParticleSystemV3" filename="particleSystems/realExhaustParticleSystemV3.lua" /> <specialization name="Beifahrer" className="Beifahrer" filename="scripts/Beifahrer.lua" /> <specialization name="washable" className="Washable" filename="scripts/Washable.lua" /> </specializations>
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Post by akaarbok on Mar 5, 2015 23:42:34 GMT -6
I appreciate all the help guys, heres the current log:
Error: Can't load resource 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/Scripts/shared/dirt_normal.png'. Error: Can't load resource 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/Scripts/shared/dirt_normal.png'. Error: Can't load resource 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/Scripts/shared/dirt_normal.png'. Error: Can't load resource 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/Scripts/shared/dirt_normal.png'. Error: Can't load resource 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/Scripts/shared/dirt_normal.png'. Error: Can't load resource 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/Scripts/shared/dirt_normal.png'. D:\Downloads\FS15\EDITS WIP\TEST//LMS_Ram_3500/LMS_Ram_3500_SRW.i3d (896.31 ms) Warning: Y-Translation of component 1 (node 0>) (LMS_Ram_3500_SRW.i3d) should be 0 Warning: No clipdistance set to node 0> (LMS_Ram_3500_SRW.i3d). Set default clipdistance (300) Warning: No clipdistance set to node 1> (LMS_Ram_3500_SRW.i3d). Set default clipdistance (300) Warning: No clipdistance set to node 2> (LMS_Ram_3500_SRW.i3d). Set default clipdistance (300) Warning: No clipdistance set to node 3> (LMS_Ram_3500_SRW.i3d). Set default clipdistance (300) Warning (physics): Static actor moved (drehtb) Warning (physics): Static actor moved (seil_new) Warning (physics): Static actor moved (drehtb) Warning (physics): Static actor moved (seil_new) Warning (physics): Static actor moved (drehtb) Warning (physics): Static actor moved (drehtb) Warning (physics): Static actor moved (drehtb) Warning (physics): Static actor moved (drehtb) Warning (physics): Static actor moved (seil_new) Warning (physics): Static actor moved (seil_new) Warning (physics): Static actor moved (seil_new) Warning (physics): Static actor moved (seil_new) Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead
Error: Can't load resource 'data/vehicles/schemas/vehicleSchema.png'. Error: Can't load resource 'data/vehicles/schemas/vehicleSchemaSelected.png'. Warning: New unit for fuel usage is l/h at max. rpm Error: Out-dated custom shader. 'D:/Downloads/FS15/EDITS WIP/TEST//LMS_Ram_3500/particleSystems/DynamicExhaustingSystemShader.xml' has version 2. Please convert this file to version 3. Warning: Old shape file format version found 'realParticles.i3d.shapes'. It looks like I still have a few things to change over as far as files
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