Post by SRSMDS on Mar 29, 2015 23:05:47 GMT -6
I have been attempting to create good looking corn stubble in FS 2015.
I found this map which has a 2013 texture with nice stubble as its corn texture, but I can't figure out how they do it.
ls-portal.eu/fazenda-pinheiral-2015/
Here's the line of code for the foliage layer for maize from that map:
Here's the same foliage layer from a map using the 2015 style square texture:
The first one doesn't have the block shape id at the end or mutiple widths.
I don't know if this has anything to do with the texture, but I'm wondering if someone can help me figure out how they are using the FS 2013 texture in an FS 2015 map?
Thanks!
Is it a shader thing, XML code, GRLE, or something else that I haven't thought of?
I found this map which has a 2013 texture with nice stubble as its corn texture, but I can't figure out how they do it.
ls-portal.eu/fazenda-pinheiral-2015/
Here's the line of code for the foliage layer for maize from that map:
<FoliageSubLayer name="maize" densityMapTypeIndex="5" densityMapChannelOffset="4" numDensityMapChannels="4" materialId="425" cellSize="8" viewDistance="80" objectMask="65520" distanceMapIds="38;66;67;68;69;69;69;70;71" distanceMapUnitSizes="128;128;128;128;128;128;128;128;128" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnit="0.9" width="3.7" height=";0.5;1.8;2.8;3.5;3.4;3;2.5;0.325" texCoords=";0 0 0.25 0.25;0 0.5 0.25 0.5;0.25 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.5 0 0.25 1;0.75 0 0.25 1;0.5 0 0.25 0.144" widthVariance="0" heightVariance="0.2" horizontalPositionVariance="0.05" numStates="9" growthNumStates="7" growthStateTime="2.4e+007"/>
Here's the same foliage layer from a map using the 2015 style square texture:
<FoliageSubLayer name="maize" densityMapTypeIndex="5" densityMapChannelOffset="4" numDensityMapChannels="4" materialId="348" cellSize="8" viewDistance="120" objectMask="65520" distanceMapIds="38;66;67;68;69;69;69;70;71" distanceMapUnitSizes="128;128;128;128;128;128;128;128;128" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnit="1.5" width="3.7" height=";0.5;1.8;2.8;3.5;3.4;3;2.5;0.325" texCoords=";0 0 1 1" widthVariance="0" heightVariance="0.5" horizontalPositionVariance="0.25" numStates="9" growthNumStates="8" growthStateTime="2.4e+007" blockShapeId=";23;24;25;26;26;26;27;28;"/>
The first one doesn't have the block shape id at the end or mutiple widths.
I don't know if this has anything to do with the texture, but I'm wondering if someone can help me figure out how they are using the FS 2013 texture in an FS 2015 map?
Thanks!
Is it a shader thing, XML code, GRLE, or something else that I haven't thought of?