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Post by wlschweer on Jun 21, 2015 23:20:18 GMT -6
So I have a new model that will go in game and has a clean log. I did not build the model, but it was built in Maya and has not been in GE before I got it. I added 2 new transformation groups like I've done in the past for trailer atterjoints and changed the xml nodes to be correct. This is the first time Ive tried to take just a model and put it in-game, so it is possible I missed something. I am tring to make a saddle tank that attaches to the front 3 point. One thing that I noticed is you can drive though it without any problems.
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Post by musicman on Jun 22, 2015 19:43:18 GMT -6
The first or main transformation group needs to be rigid body, type is dynamic, with compound and collision checked.
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Post by wlschweer on Jun 23, 2015 22:53:34 GMT -6
So I have it attaching and rides just fine, but now I can not get it to fill. I am using the ingame FT1001 as a reference and it has not fill trigger in the xml, but fillplane lines. I have played around with attempting to get it to work with adding in the specializations for a sprayer and still will not fill. I have hooked up the ingame sprayer and tried to fill the tanks with no luck not sure what I missed.
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Post by LMBFarmer on Jun 23, 2015 23:57:46 GMT -6
Try this as your rigid body collision mask: 802102
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Post by wlschweer on Jun 24, 2015 19:48:21 GMT -6
Very much appreciate for all the information. It now works perfect fills, attaches, and works to fill the sprayer while working.
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Post by LMBFarmer on Jun 24, 2015 21:12:03 GMT -6
Awsome! Glad we could help!
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